![]() When pretense, pandering, and half-baked rationalizations were not allowed within spitting distance of the all-important “start” button. When the only “motivation” you or your onscreen character ever needed to keep going was “the screen doesn’t scroll the other way” “that, and the fleeting opportunity to enter a few measly letters onto a list that would reset every time the machine was unplugged. If you utter the word “shooter” in this day and age most gamers will assume that you’re talking about Call of Duty or Halo, but not too terribly long ago those seven letters meant something quite different: they represented the enduring spirit of a time when one button was all you needed, two was a luxury, and three was pushing the envelope. | Game Boy Advance | Odyssey 2 | Amiga | About the Shmup Genre Shmup Libraries: TG16/PC Engine | Genesis/Megadrive | PS1 | Saturn | Dreamcast | PS2 | Gamecube | Shmups 101 | Beginner Shmups | Defining Shmups | Hidden Gem Shmups ![]() I hope you enjoy the detail and loving care that went into this piece! Note from racketboy: Combining to popularity of our Genre 101 series (see Survival Horror 101, Beatem-ups 101, Platformers 101, and Fighters 101) and the expert shmup writing of BulletMagnet (see his guides to shmups for the Playstation, Saturn, and PS2 and the Games That Defined the Shmup Genre) this guide is one of most epic posts ever. Shmups 101: A Beginner’s Guide to 2D Shooters
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